D&D Dungeon Command: Tyranny of Goblins
Out of Stock
|Brand:||Wizards of the Coast|
|Suggested Players:||1 to 6|
|Suggested Age:||13 and over|
|Playing Time:||60mins to 180mins|
Year Published: 2012
Number of Players: 2 (Up to 4 with Expansions)
Suggested Age: 12 and over
Average Play Time: 90mins
Game Style: Wargame, Card Based
Game Theme: Fantasy
Dungeon Command: Tyranny of Goblins is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield.
As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field.
Dungeon Command: Tyranny of Goblins includes twelve pre-painted miniatures, such as a horned devil, a troll, a bugbear, hobgoblins, and goblins. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules. The Miniatures are also useable with games from the D&D adventure series and the D&D RPG itself.
- 1x Horned Devil
- 1x Feral Troll
- 1x Red Hand War Sorceror
- 1x Blood Ghost Berserker
- 1x Goblin Wolfrider
- 1x Irontooth aka Goblin Champion
- 1x Graypeak Goblin Archer
- 2x Goblin Cutter
- 1x Worg
- 2x Hobgoblins
- 16-page rulebook
- 2 Commander Cards
- 36 Order cards
- 4 interlocking, double sided, card stock terrain tiles
- 12 Monster cards designed for use in D&D Adventure System cooperative games
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